Sets options that affect
3D display performance.
Access Methods
Menu:
Tools

Options
(Options dialog box, System tab)
Shortcut menu: On
the application status bar, click Display Performance button and
select Hardware Acceleration.
Summary
These
options are set automatically by the performance tuner. You can
set them manually in this dialog box.
List of Options
The following options
are displayed.
Hardware
Settings
Sets a driver for the
graphics card and sets options for hardware acceleration.
- Enable Hardware Acceleration
-
Uses
hardware acceleration. When this check box is cleared, hardware
acceleration is not used, and all the items in this dialog box are
unavailable. For information on why hardware acceleration might
not be available, see Hardware Acceleration Troubleshooting in the Driver
and Peripheral Guide.
- Green check mark indicates a graphics
card that is certified and can run all features.
- Yellow warning indicates a graphics card
that is certified and cannot run all features. If the graphics card
is unknown, the performance tuner displays the yellow warning, and
you can use hardware acceleration at your own risk.
- Red alert indicates a graphics card that
is not certified. The check box is cleared, and Enable Hardware
Acceleration is unavailable.
- Driver Name
-
Sets
a driver for the graphics card. (Autodesk or other custom
drivers that might be installed). If no drivers are certified for
the graphics card, “no certified drivers” is displayed. Changes
to the driver might affect the Hardware Effects List.
- Current Effect Status and Value
-
Lists
features available for the current driver and indicates their status.
A green check mark indicates a feature that is supported; you can
turn it on or off. A yellow warning indicates that the feature is
not recommended; you can turn it on or off. A red alert indicates
that the feature is not supported and cannot be turned on.
- Enhanced 3D Performance
(formerly known as Geometry Acceleration). Enables a
more efficient use of the graphic card when working with 3D objects.
NoteIf you experience
problems with precision, turn this option off.
- Smooth display. Controls
the status of the full screen anti-aliasing effect. This option removes
the jagged effect on the display of diagonal line and curved edges.
- Advanced material effects. Controls
the status of the advanced materials effect on screen.
- Gooch hardware shader. Enables
the use of Gooch shading. With this option on the details of a 3D
object are shown by softening the contrast between lighted areas
and shadowed areas by using warm and cool colors as a substitute
to light and dark colors.
- Per-pixel lighting. Enables
the computation of colors for individual pixels. With this option
on the 3D objects and lighting effects appear smoother in the viewport.
- Full shadow display. Enables
shadows to be displayed in the viewport.
NoteEnhanced 3D performance
effect must be turned on.
- Texture compression. Enables
the use of texture compression to reduce the amount of video memory
required to open and display a drawing that contains materials with images
or has attached images.
NoteWith this option
turned on, the time it takes to load the images might increase the
first time that they are accessed, and there is a reduction in the quality
of the images when they are displayed in the viewport or plotted.
- Enhanced 2D precision. Enables
the Enhanced 2D precision effect. With this option turned on, the
precision artifacts that can be seen at extreme zoom levels are removed.
NoteThis option is only
available if you are working on a Windows Vista platform. Turn on
this option only if you experience problems with precision because
it will decrease the graphics card performance.
- Emulate Unsupported Hardware Effects in Software
When Plotting
-
Controls
whether software emulation is used for unsupported hardware effects
when plotting shaded viewports with shadows and other effects that are
not supported by your graphics card.
WarningIt is recommended
that you not use any type of remote access application, such as NetMeeting,
Remote Desktop, or any windows emulating software in conjunction
with hardware acceleration. Most remote access applications do not
support hardware acceleration, and as a result, can cause general
display failure and instability. Prior to using a remote access
application with AutoCAD, check with the software vendor to see
if it supports hardware acceleration and if not, disable hardware
acceleration prior to starting the remote access software or use
the /NOHARDWARE command line switch to start AutoCAD in Software mode.
General Settings
Sets performance-related
options that are not hardware dependent.
- Discard Back Faces
-
When
selected, the back faces of objects are not drawn.
- Smooth Faces by Default
-
When selected, the facets
in a polyface mesh object are made smooth when displayed in the
viewport and in a rendering. This is useful when using objects that
were imported through 3DSIN or when using PFACE objects. Note that
when you select this option, all objects in the drawing are made smooth.
If you don’t want all objects to be smooth, recreate the model using a
different object type.
- Transparency Quality
-
Adjusts
the transparency quality used when viewing or rendering a model. The
transparency quality used is dependent on if software or hardware
acceleration are used, or if a model is being rendered. The default
quality is Medium.
Software acceleration
- Low quality produces a screen-door effect
to achieve transparency without sacrificing speed.
- Medium quality uses a combination of
the screen-door effect and alpha blending.
- High quality uses simple alpha blending, which
can cause graphical artifacts to appear based on the current draw
order.
Hardware acceleration
- Low quality uses simple alpha blending, which
can cause graphical artifacts to appear based on the current draw
order.
- Medium quality uses a two-pass algorithm
to draw all opaque objects, followed by all transparent objects.
The transparent objects are drawn using simple alpha blending, which
can cause graphical artifacts to appear based on the current draw
order. The graphical artifacts are less noticeable due to the opaque
objects being drawn prior to the transparent objects.
- High quality improves on medium quality
by sorting transparent objects to decrease the appearance of graphical
artifacts. However, the sorting does not completely eliminate all graphical
artifacts.
Rendering
- Low quality disables the use of transparency for
all materials, and the materials are rendered as opaque instead.
- Medium quality enables transparency for materials,
but the actual material opacity used is the square root of the specified material
opacity.
- High quality enables transparency and
the opacity assigned to a material is mapped directly to Mental
Ray rendering engine.
Drawing Settings
Sets performance values
on a drawing level.
- Dynamic Tessellation
-
Sets
the options that determine the smoothness of the objects in a drawing. Objects
are drawn using many short lines (or triangles when drawing spheres).
These lines are called tessellation lines. Objects in
your drawing appear smoother when you use more tessellation lines.
- Surfaces
-
Determines
the amount of detail for surfaces in your drawing. The low end of
the slider provides fewer tessellation lines and uses less memory.
- Curves
-
Determines
the amount of detail for curves in your drawing. The low end of the
slider provides fewer tessellation lines and uses less memory.
- Number of Tessellations to Cache
-
Configures
your system according to memory and performance requirements. The
3D cache always stores at least one tessellation. When this option is
set to 1, the tessellation for all viewports is the same; some objects
in the drawing may be regenerated as you zoom in and out. Setting
this option to 2 or more is useful when you have more than one viewport
with different views. Increasing the number requires more memory.
Reset to Recommended Values
Resets the values to
the defaults based on the performance tuner’s evaluation of the
graphics card.